GAME DESIGN
A 3D third-person sci-fi action shooter set on a space station. You play as Teehee while controlling Cornelius, a super-powered baby ape, to fight off enemies and cause mayhem. Built over 6 months on a custom engine. I created game screen prototypes, UI elements, sound effects and animated decks in Figma, and ran usability test sessions.
UI/UX designer
6 months, 2023
Set on a space station, you play as Teehee while directing Cornelius, a super-powered baby ape, to fight off enemies and cause mayhem. Released in 2023.
The interesting constraint here is indirect control. You play Teehee but act through Cornelius, so the interface has to answer two questions at once - what am I doing, and what is he doing - without putting twice as much on screen. Sound work sat in the same brief as the screens, which matters for a problem like that: some of what an interface needs to say does not have to be said on the HUD.